Swapping bombsites occasionally when defending will increase the unpredictability of your early round knife.Repeatedly throwing your knife the same way every round will most likely lead to the enemy being very prepared for it, and hence, avoiding it and as a result, sending you false information.On top of that, it buys some time for your team to rotate since it prevents the enemy from using any abilities for a short while. If enemies are clustered the ZERO/POINT can occasionally scan almost the entire team and this can from the beginning of the round really allow your team to establish early map control by slowly pushing up other regions of the map. KAY/O’s knife is a rechargeable ability, in other words, you should waste little time at the start of the round trying to pick up information on the whereabouts of enemies. In this guide, we are going to run through 5 tips that you should understand if you are hoping to add KAY/O to your agent pool. KAY/O is Chamber’s biggest counter since he can completely disarm him from his ultimate and his sheriff down to a measly old Classic.Īdditionally, it is becoming popular for teams to run two Initiators, (1 Controller, 1 Duelist, 1 Sentinel), in their team comps, so there is an opportunity for KAY/O to be picked side-by-side with the meta pick, Sova. The main thing that I believe has seen KAY/O’s playrate increase is the pervasiveness of Chamber in team compositions. ![]() Arguably, this has made him the king of pop-flashes and if you master how to incorporate his underarm flashes into your game you will secure a lot of picks on blinded enemies. KAY/O had a bit of a rough start when he was released since he didn’t see much play in competitive nor was he really utilized in pro play.ĭespite his slow start, he did manage to pick up a few small buffs down the line, the most noticeable one being to his flash timers and the way they are set off slightly faster.Īlongside this, the SFX is slightly less noticeable than the way it was upon release.
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